AI Insights · Timothy · July 2021
Top 5 Baseball Games on Android in Middle East Q2 2021
Discover the performance trends of the top 5 baseball games on Android in the Middle East during the second quarter of 2021, including weekly downloads, revenue, and active users.
During the second quarter of 2021, the top 5 baseball games on the Android platform in the Middle East exhibited varied performance trends. Here’s a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Baseball Clash: Real-time game from Miniclip.com saw its weekly revenue peak at $1.5K in late April, before declining to around $250 by mid-June. Weekly downloads started strong at around 9K at the end of March but dropped to below 500 by the end of June. The game’s weekly active users followed a similar trend, beginning at approximately 8.4K and declining to about 4.3K by the end of the quarter.
BASEBALL 9 by playus soft showed a steady performance with weekly downloads ranging from 381 to 564 throughout the quarter. Its revenue remained relatively low, peaking at $89 in early April. Weekly active users remained consistent, averaging around 4K, with a slight dip to 3.6K by the end of June.
Topps® BUNT® MLB Card Trader from The Topps Company, Inc. experienced a significant increase in weekly downloads, surging to nearly 2K by the end of May before tapering off to 395 by late June. The game's weekly revenue hovered around $70 to $90, while active users saw a dramatic rise from 133 at the end of March to 2.2K in early June, eventually stabilizing around 1.3K.
Baseball Fury 3D by Kwalee Ltd had consistent weekly downloads, peaking at 885 in mid-April and then decreasing to 207 by the end of June. Despite having no revenue data, its weekly active users showed a downward trend from 1.9K at the end of March to 1.2K by late June.
MLB Tap Sports Baseball 2021 from Glu exhibited stable weekly revenue, peaking at $552 in late June. Weekly downloads fluctuated, starting at 545 in late March and ending at 205 by the end of June. The game’s active users remained relatively stable, averaging around 800 throughout the quarter.
For more detailed insights into the performance of these games and other mobile applications, visit Sensor Tower.